So what’s going on in the past weeks, and what’s next. We have an update along with some shots for you here.
Mostly what we’ve done was as follows.
- Added a couple more features to enhance gameplay like variety of animation in normal punch and kick.
- Improved the game from feedback both coming from ourselves and some friends.
- Fixing bugs.
- Discovered new issues to be fixed in the next cycle.
New combo system
Next big thing is that as our artist wants a perfection on animation. We have to implement the following combo system up on what we actually have in the current build.
The current build (as of bulid-0.51.1.16) we have only hit delay frames as you can imagine when the attack hits, it should have some delay in frames to indicate force acting on something. Yes, we have that but it’s not enough. Consider for complex animation + combo system resulting from interacting with buttons (kick and punch in this case), what we need is like a fallback frames at the end if combo cannot be made, or even cut some frames at the end off to smoothly perform the whole attack animation with good flow and less pain gameplay experience. We will add it pretty soon, hopefully in a couple of days.
Attending local indie-dev meetup
In fact, today in the afternoon we will have a great chance to show our game and let our folks in local indie scene to be able to play the game and let us know some valuable feedback. They’re good folks and this won’t be a show-off situation, but we treat it as a community sharing approach. Chit-chat, and share some ideas in order to get the best out of our game is the main priority. The group is called TGDC (Thai Game Developer Corner). We will get you some shots after the event, and update what others think about our games.
Some shots, whoaah!
Yeah, we will get you some more shots especially what’s it look like for our artist working desk as you know we’re working remotely and we communicated mainly via e-mail. A nice stats show that we’ve sent 1,652 e-mail threads since day one as checked in the past morning. We have no problem working with this stuff.
Til next time !
SC – Wasin